Role
Expert Reviewer
Focus
Expert review of graduate program content across game development, computer science, digital arts, and interactive media disciplines
Expertise
Technical art, game development, Unity, C#, shader development, game optimization, and interactive media
Based in
United States
Aaron Taylor is a Technical Artist and Game Developer whose 30-plus year career has been defined by a rare ability to operate fluently across both the creative and technical dimensions of game development. In an industry that often draws a sharp line between artists and engineers, Aaron has built his career precisely at that boundary — serving as the connective tissue between artistic vision and the technical systems required to bring it to life.
He is the founder of Little Dreamer Games, an independent studio that reflects his entrepreneurial drive and his commitment to crafting games that balance visual ambition with technical performance. Running an independent studio requires mastery not just of the craft itself, but of the full production pipeline — from concept and design through optimization and delivery — giving Aaron an end-to-end perspective on what game development actually demands at a professional level.
Prior to founding Little Dreamer Games, Aaron spent 18 years at IGT, a global leader in gaming technology. Nearly two decades at a company of that scale and technical complexity gave him extensive experience working within large, structured development environments — collaborating across disciplines, meeting rigorous production standards, and contributing to products that reached audiences around the world.
His technical specializations include Unity, C#, shader development, and game optimization — a combination that sits at the heart of modern real-time game production. Shader development in particular requires a sophisticated understanding of both the mathematical foundations of computer graphics and the artistic sensibilities needed to achieve specific visual results, making it one of the most genuinely cross-disciplinary skills in the industry.
As an Expert Reviewer at OMC, Aaron evaluates content covering graduate programs in game development, computer science, digital arts, and interactive media. His role is to ensure that program descriptions, curriculum analyses, and career outcome content accurately reflect the technical skills, creative competencies, and production realities that define professional game development at every level of the industry.
He brings over 30 years of hands-on experience — spanning independent studio leadership and long-tenured enterprise development — to every review, ensuring that prospective students exploring graduate programs in these fields receive content that is technically credible, artistically informed, and grounded in how the game development industry actually works.
Aaron Taylor contributes to the development of core platform frameworks, ranking methodologies, and program comparison systems that support OMC’s content across subject pages, rankings, and resource guides.